﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yunchang;
namespace AutoChess
{
     class ACNoneState : Yunchang.FsmStateBase<AutoChessModeState>
    {
        public ACNoneState(AutoChessModeState stateType, AutoChessManager controller) : base(stateType, controller)
        {
        }
    }
}